Thursday, May 18, 2023

51. Fools Errand by Robin Hobb (book 1 of the Tawny Man, trilogy 3 of the Elderlings Saga)

Jumping back into the Realm of the Elderlings saga, I started the third trilogy (and the second Farseer) with Fools Errand.  I did a bit of wikipedia reading on the first Farseer trilogy to catch back up and Hobb spends a good chunk of this first book with Fitz recalling the past events, so it wasn't too difficult to get reintegrated.  Fitz is now a hermit woodsman, living with hit Witted wolf Nighteyes and his adopted son Hap in a small cabin and existing off the land.  He is of course full of constant regrets and doubts and just generally pathetic mopiness. Hobb walked a thin line in the first trilogy between making Fitz a deliberately flawed character and just making him annoying and socially obtuse to the point of ridiculousness (and plot manipulation).  We get a lot of the latter in the first third of the book, but it's tolerable as there is also a lot of good stuff, including fleshing out the world (we learn more about the complexities of the prejudices against the Witted), some nice new characters (innocent, promising Hap and magic-item providing and possible love interest Jinna the witch) and finally some actual hints of badassness from Fitz himself!

There is a lot of preamble and setting up, but ultimately Chade convinces Fitz that he needs to come back to Bucktown and continue his career and destiny.  The bigger plot of The Fool is expanded upon and we learn that he is some kind of destiny manipulator and that he has an antagonist who was maybe involved with the Redship Raiders.  The catalyst that brings Fitz back is the disappearance of the prince.  The Fool, Fitz and a hunstwoman head out to a neighbouring county whose queen had given the prince a hunting cat to which it seems the boy became witted.  This adventure is pretty straightforward for a Robin Hobb novel, basically a long chase and eventual ambush.  I enjoyed it, except for a part that again felt forced and false where they capture one of the bad guys, who was left as a rear guard and is clearly a teenager way out of his depth.  Fitz all of a sudden decides he has to torture him.  The character motivation here was his loyalty to the Farseer line but there were just so many other ways for him to find out what he needed (and he didn't really even need to find out that much).  It just seemed like fake conflict and just out of character.

Fortunately, this was short-lived and the climax is quite exciting (including a teleporting interlude to the beach of mementoes from the Liveship Traders trilogy hinting at greater connects between these two narratives).  Surprisingly, this book actually has a solid denouement where Fitz gets some reward and love for his efforts.  Despite some nitpicks, this was a great start to the next trilogy and I look forward to seeing Fitz's next challenges as the new Chade.

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